Game Programming II

Target Audience: 
Undergraduate
Graduate
School Name: 
Engineering & Computer Science
Department: 
COMP
Course Number: 
3822
Credit Hours: 
4qrt/hrs
Description: 

An introduction to computer game engine programming. Major class goal is to understand how game engines are created by building subsets of a game engine. Non-exhaustive set of topics include how terrains are generated, how animations are supported, how particle systems are implemented, how physics systems are coded, and how support is provided for higher level scripting languages. All coding will be done in low-level graphics languages.