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Spring 2014
Intro To AI

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Systems Programming

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Game Capstone

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Video Game AI

Documents: Media: Assignments: Code: Other: Open Lab Hours: Course Schedule (updated from syllabus)
1March 26Course overview, Background1-2
March 28Brief AI History; PacMan Postmortem**
2April 2Game Design & AI****
April 4Basic Movement3.1-3.2
3April 9Steering*3.3-3.4
April 11Movement Prediction, Jumping3.5-3.8
4April 16Pathfinding (Dijkstra, A*)*4.1-4.3
April 18Representations
5April 23Midterm
April 25Pathfinding Representations-
6April 30Decision Trees5.2
May 2Behavior Trees*5.4
7May 7State Machines5.3
May 9Scripting*5.10
8May 14Tactics6.2
May 16Tactical Pathfinding6.1, 6.3
9May 21Learning*Ch 7.1-7.3
May 23Guest Lecture (TBA)
10May 28Guest Lecture (TBA)
May 30Review / Wrap-Up
June 4Final Exam

*New assignment **, *** (See above for videos)


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